Abstract |
Teaching undergraduate students how to use the library is one of the important tasks of academic libraries. To attract freshmen to participate in a library instruction program or information literacy program, there are many university libraries that have designed computer games, web-based games, digital games, or online games in the United States of America. In September 2011, National Taiwan University Library released a new e-learning course called “NTUL Wonderland” for incoming students’ library instruction program. This article introduces several cases of using online games for teaching information literacy and library skills in American universities, and then, describes the development, implementation, and users’ satisfaction survey of “NTUL Wonderland” at National Taiwan University.
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