Abstract |
The Library of National Chiao Tung University (NCTU Library) has been participating in the "National Digital Archives Program, Taiwan" (NDAP, Taiwan) for several years, and many valuable cultural assets have been digitalized. The next step of the NCTU Library lies in exploiting these digitalized cultural assets in value-added applications, and this article describes one possible application in creative learning. This article has two focuses, the first is to introduce the digital archives of Liu Hsing-Chin's comics and patents. The next incorporates the concept of Creative Problem Solving (CPS) into creative learning. CPS is employed to analyze the entire process of Liu Hsing-Chin's scientific inventions in a step-by-step manner. According to the analysis results, a set of game-based educational materials is designed. In addition, this article analyzes the Creativity Assessment Packet developed by Williams, and uses its key idea to design an on-line evaluation system.
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